UK Launches Virtual 3-D 'Second Life' Campus
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LEXINGTON, Ky. (Jan. 30, 2008) − The University of Kentucky has recently
launched its own 3-D digital "island", hosted by Second Life, an Internet-based online virtual world. Imagined
and created by its users, also known as "residents," UK's Second Life island is a a
simulation of different aspects of UK's real-life campus that allows people to explore and
develop a virtual campus life.
Randolph Hollingsworth,
assistant provost for Integrated Academic Services, welcomes the entry of the university into
this international community.
“We believe Second Life is a
novel environment for learning, either as a virtual classroom for faculty and student
interaction or virtual campus for student-to-student and adviser-student collaboration and
exploration. There are people from all over the world who are exploring this 3-D world, and it
is an exciting place to be," Hollingsworth said. "For the campus community, Second
Life can extend and amplify classroom and co-curricular experiences, and for those individuals
at a distance who are curious about UK, Second Life can bring the campus to them. It also
affords faculty rich opportunities to conduct research in areas as varied as social networking,
learning in the digital age and identity politics.”
The island
is currently in the planning stages of developing various components including a virtual
visitor center that will feature an orientation to UK Second Life (UKSL), a thematic gallery
and kiosk with announcements about UK events, a tour robot, and wildcat facts and figures. The
island also plans to include selected buildings from the real-life campus where student
ambassadors can take their fellow students on tours, a medical facility and an event
amphitheatre. There are currently virtual classroom settings, discussion areas, and a
"sandbox" area where visitors can experiment with building their own 3-D
items.
UK's Office of Undergraduate Education is funding the project, while UK
Libraries has taken the first major steps in establishing UK's island by placing a replica of
the W. T. Young Library on the virtual campus. The library features a support desk where
students and faculty can get help from the reference librarians. The Teaching and Academic Support Center (TASC) is taking the
administrative lead on the master planning and policy building of the island, and will host a
grand opening virtual "event" on the island that is tentatively scheduled for March
19. The event will include speakers, island tours, island activities (such as a virtual
scavenger hunt), tutorials in creating an avatar and getting around in Second Life. A real-life
event coordinated with the virtual event is planned where potential Second Life residents can
come to the real William T. Young Library to learn how to create an avatar, meet people
involved with Second Life on campus, etc. For more information and updates, visit
www.uky.edu/TASC/.
Developed by Linden Research, Inc., Second Life is an
Internet-based virtual world that opened to the public in 2003. It is inhabited by millions of
residents from around the globe. For more information about Second Life, visit www.secondlife.com.